| Archer | |
|---|---|
|  | |
| Required Technology | Armory | 
| Coin Cost | 25,000 | 
| Hammer Cost | 5,000 | 
| Growth Cost | 500 | 
| Preferred Strategic Resource | Linen | 
| Can Be Leveled | Yes | 
The Archer is a Unit that specializes in long and medium-range combat. It is the only Unit that is able to use a bow. The Archer can be deadly from range but becomes vulnerable when engaged in close combat. Damage received from a player's arrow reduces your armor by 1.
You can gain experience points by killing a mob. Currently, there is no “preferred" mob. There is also a list of the required amount of experience before you can level your unit.
| Mob Name | XP | 
|---|---|
| Every T1 Mob | 1 | 
| Every T2 Mob | 2 | 
| Every T3 Mob | 3 | 
| Every T4 Mob | 4 | 
| Abyssal mob | 8 | 
| Level | Requirement | 
|---|---|
| 1 | 500 | 
| 2 | 1,000 | 
| 3 | 1,500 | 
| 4 | 2,250 | 
| 5 | 3,000 | 
| 6 | 3,750 | 
| 7 | 4,500 | 
| 8 | 5,500 | 
| 9 | 6,500 | 
| 10 | 8,000 | 
The Archer Unit can use the following Weapon & Gear types:
| Helmet | Chestplate | Leggings | Boots | Sword | Axe | Shield | Bow | Crossbow | 
|---|---|---|---|---|---|---|---|---|
| Leather | Leather | Leather | Leather | Usable | Not Usable | Not Usable | Usable | Not Usable | 
Each unit has unique promotions which fits their use the best. Below you can see their upgrade tree.
