|
Archer |
|
|---|---|
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|
| Required Technology |
Armory |
| Coin Cost |
25,000 |
| Hammer Cost |
5,000 |
| Growth Cost |
500 |
| Preferred Strategic Resource |
Linen |
| Can Be Leveled |
Yes |
The Archer is a Unit that specializes in long and medium-range combat. It is the only Unit that is able to use a bow. The Archer can be deadly from range but becomes vulnerable when engaged in close combat. Damage received from a player's arrow reduces your armor by 1.
You can gain experience points by killing a mob. Currently, there is no “preferred" mob. There is also a list of the required amount of experience before you can level your unit.
| Mob Name | XP |
|---|---|
| Every T1 Mob | 1 |
| Every T2 Mob | 2 |
| Every T3 Mob | 3 |
| Every T4 Mob | 4 |
| Abyssal mob | 8 |
| Level | Requirement |
|---|---|
| 1 | 500 |
| 2 | 1,000 |
| 3 | 1,500 |
| 4 | 2,250 |
| 5 | 3,000 |
| 6 | 3,750 |
| 7 | 4,500 |
| 8 | 5,500 |
| 9 | 6,500 |
| 10 | 8,000 |
The Archer Unit can use the following Weapon & Gear types:
| Helmet | Chestplate | Leggings | Boots | Sword | Axe | Shield | Bow | Crossbow |
|---|---|---|---|---|---|---|---|---|
| Leather | Leather | Leather | Leather | Usable | Not Usable | Not Usable | Usable | Not Usable |
Each unit has unique promotions which fits their use the best. Below you can see their upgrade tree.
