Beakers are what allow you to advance your civilization technologically. While your hammers let you build and construct buildings, beakers let you research new technologies to expand your civilizations horizons. These techs can expand your trade, military, and productive capabilities.
Beakers are found in every chunk of the world. A simple '/t survey' will let you survey the number beakers of in your surroundings. You can also gain beakers with Civics and Scientific structures.
The number of beakers represents the number of beakers gained per hour. That means if you have 1 beaker and the tech you are researching requires 60 beakers, it will take you 60 hours to Research that tech. An equation to solve for this would be;
Required Beakers ÷ Civ Beakers = Research time (in real-world hours)
You can see the research right there on the Tech Tree.
You can always buy the Research Estimate Perk if you don't want to keep doing the math in-game. You can buy it at our store located at https://store.hexa-network.net/
The beaker cost of a Technology displayed on the Tech Tree is just the base cost of the technology. The actual beaker cost of a technology is mainly affected by the following factors:
For example, if you have three towns in your civ excluding your capital, and two other civs have already researched the technology, the beaker and coin cost will be 100% + 10(3)% - 3(2)% = 124% of the base cost
If you want to see the exact modifier on certain technologies, you can use the command /civ research list all and hover over the technology you want to have information about. It will display.
You can also use taxes as a way to gain beakers. Your leaders can set your civ's tax rate, the maximum possible rate is dependent on your Government. But you also need to have a science percentage. It is best to have it at 100% if you want to maximize beaker output. This is easier to explain by using an example. Commands; /civ set taxes (max rate depends on your government) /civ set science (between 0-100)
In this example, we have the Communism government, which has its taxes set at its 20% max tax rate (again, every Government has another max tax rate). We also have a science rate of 100%
Let's say you have 3 towns all gaining 5,000 coins per hour; this makes 15,000 coins in total. 20% of this goes into the civ,
15,000 x 0.2 = 3,000 coins
The science percentage generates 1 beaker for every 10 coins. So in this case:
2,000 ÷ 10 = 200 beakers
So you make 300 beakers extra at the hourly tick.