Warfare, Conscription and
|Preferred Strategic Resource||
|Can Be Leveled||
The Captain unit plays a mayor role during War. It can be used as a mobile respawn point for friendly Units anywhere within your own/enemy Culture. Because of his ability the Captain is a must have for Civilizations that are at war.
Because the Captain is a key-part in an assault, he will also be targeted. Make sure that defending your Captain is a high priority!
A Captain has to be online for 5 minutes to be able to spawn Units. Additionaly Captains have to spend 2 minutes inside another Civilizations Culture in order to spawn Units.
Units can spawn on a Captain by selecting it in the respawn panel in the War-room manager. After a Unit has spawned on a Captain a 10 second cooldown is added before another Unit can spawn, but this can be reduced with the Quick Assist promotion. You have to make sure that you are below the middle of the highest structure of the enemy, else you won't be able to let your civ-mates spawn ontop of you.
If another Captain spawns on a Captain the cooldown is 2 minutes.
A Civilization can have up to 3 Captains, each being unlocked by the 3 Techs above.
In order to promote this unit, you will have to kill it's designated mob. There is also a list of the required amount of experience before you can level your unit.
|Tier 1 Nether Mage||2|
|Tier 2 Nether Mage||4|
|Tier 3 Nether Mage||6|
|Tier 4 Nether Mage||8|
|Nether Mage Boss||50|
The Captain Unit can use the following Weapon & Gear types:
|Metal or Leather||Metal or Leather||Metal or Leather||Metal or Leather||Usable (with both Gear types)||Not Usable||Not Usable||Not Usable||Not Usable|
Each unit has unique promotions which fits their use the best. Below you can see their upgrade tree.