In Empires & Emperors diplomacy is key to the survival and success of towns and nations. Your city must be prepared to deal with barbarians, allies and enemies alike and by utilizing diplomacy you'll be able to enforce contracts agreed to by players. Diplomacy in Empires & Emperors works through requests and declarations. Requests must be agreed to by all parties, while declarations only require one party to initiate. Diplomacy commands cannot be used during War.
Each Civilization has a relationship with every other civilization in the game. By default, this relationship is neutral. Using diplomacy you can set your relationship to other civilizations using either the "/civ dip declare" or "/civ dip request" commands.
Relation | Description |
---|---|
Neutral | This is the default relationship between civilizations. In this relationship, nothing particularly special happens. PvP while in each civilization's towns is turned off, structures cannot be damaged in WarTime, and defensive structures will not fire upon residents of a neutral civilization. |
Hostile | This relationship can be declared by either party. Once declared these civilizations must request to change the relationship back to Neutral, Peace, or Ally. While hostile, PvP in each others towns is turned off, and defensive structures will fire upon residents of the hostile civilization. Structures can not be damaged in WarTime however. |
War | This relationship can be declared by either party until 72h before war. Once declared, the parties must request to change the relationship back to Neutral, Peace, or Ally. In this relationship, PvP is enabled in each others towns, defensive structures will fire upon residents, structures can be damaged during war time, and blocks can be placed and destroyed in each other's towns during WarTime (These blocks will be regenerated after WarTime ends, see War for more info). |
Embassy | Used to get an Open Borders agreement. |
Peace Agreement | Doesn't get shown on Scout Tower. You can only get a Peace Agreement if canceling out a war and the other party agrees to it as well. A Peace Agreement will last for 7 days or until the end of upcoming War-Time, whichever comes first. You won't be able to declare war upon that Civilization during a Peace Agreement. |
Alliance | Doesn't get shown on Scout Tower. You need to have an Embassy relation in order to get an alliance with an other Civilization. When having an Alliance, you will be able to view their town statistics in /t info using /t show. It will automatically expire after 14 days. You cannot declare war upon a Civilization you have an Alliance with. |
Defensive Pacte | You require to have an Alliance with that Civilization to get a Defensive pact. It'll generally lasts for 7 days or until the alliance ends. If someone declare war on you or your Defensive Pact's Ally, both of you are at war instantly with the aggressor. |
Open Borders | You require an Embassy relation with the other Civilization in order to get an Open Border agreement. Currently, you won't be able to travel to other Civilizations and City-States using a Stable or Shipyard unless you have an Open Border agreement. It will automatically expire after 7 days. The remaining time can be seen in the /c dip change GUI or /c dip show. |
To list the current relationships your Civilization has, use the "/civ dip show" command. Any relationships not shown on the list means you have a neutral relationship with that civ. To show the diplomatic relations of another civilization use "/civ dip show [civ]". To see all of the diplomatic relations in the server at once, use "/civ dip global"
Declaring any of these relationships does not require approval from the target civilization and is enacted immediately. Use the following command to declare: "/civ dip declare [civ] [hostile|war]"
You can't declare war anymore 72h before Wartime.
These relationships require a response from the target civilization, use the following command to request: "/civ dip request [civ] [neutral|peace|ally]"
If you're a leader or an adviser and you are online when the request is made, you will see a message notifying you of your options. Use the "/civ dip respond [yes|no]" command to respond to the message with "yes" or "no". Only one message may be pending at a time. Additionally the message will time out after 30 seconds which defaults to a "no" response.