Market |
|
---|---|
Chunk Area |
2 x 2 |
Required Technology: |
Global Trade |
Build Cost |
10,000 |
Coin Upkeep Per Day |
1,250 |
Hammer Cost |
2,600 |
Score Points |
3,500 |
Hit Points |
200 |
Limit per Town |
1 |
The Market is used to buy and sell items, and it acts as a virtual item store. The item prices are linked across the entire server and change depending on supply and demand. The global market is one of the best ways to earn coins in the game early on, as it allows residents to sell the excess materials they've gathered and also buy the materials they may need.
This structure gives the following buffs when it's been completed;
The market works like a stock market. One can sell items to the virtual "item storage" of all of the items in the market. The more someone sells, the cheaper it becomes. This makes it easy to obtain common materials needed to craft higher-tier items.
Additionally, it allows you to sell off your excess materials that may be produced from farms, mob farming, and other ways. Since these items are in demand by players for numerous reasons, you can attempt to make a living off of farming and ranching, rather than just mining. Sugar cane farms are frequently used as a quick way to get some money by members of a civilization, mainly due to the ease of farming it, automating farms, and not having to replant every single time.
Other players also sell unused bread, carrots, and potatoes that they have as many players buy these to feed their cottage income.
Inside the market, there are two NPCs. You can buy and sell items from the dungeon and overworld in any quantity you wish.
Acquiring certain ranks allows the use of "/resident sell" which allows you to use the market remotely as long as you are in claimed land.