Merchant Ship |
|
---|---|
Chunk Area |
1 x 1 |
Required Technology: |
Sailing |
Build Cost |
35,000 |
Coin Upkeep Per Day |
3,000 |
Hammer Cost |
2,000 |
Score Points |
3,000 |
Hit Points |
500 |
Limit per Town |
Unlimited |
The Merchant Ship is the sea equivalent of the Merchant Outpost. In corollary to the Merchant Outpost, Merchant Ships must be built on top of water trade goods, and will take up the entire chunk. One major difference between a Merchant Outpost and a Merchant Ship is that Merchant Ships require the Shipyard structure to have been constructed for the town. Also each Town can support 2 Trade Outposts, Fishing Boats, Merchant Outposts or Merchant Ships per era. So if you are in the 3rd era you are allowed to build 6 Trade Outposts, Fishing Boats, Merchant Outposts or Merchant Ships.
See the pages on Trade Goods for more information.
Whenever the structure is done building it will spawn a Trade Goodie inside the item frame. You require to be a town's founder, leader or assistant or the Civilization's founder or leader. Note: They can only retrieve the goodie if they have permissions on the plot.
After you retrieve the goodie you will have to put it in one of the item frame inside your Capitol or Town-Hall.