Everytime your Capitol Culture levels up, you are able to select a new policy. Policies are great buffs that gives you the ability to specialize your civ and push it into a specific direction. There are a few different categories, each one of them having their own policies to choose from. Whenever you gain a culture level, you will be able to choose one policy from the the categories you gain from the corresponding level. You can see and select your policies that are available by typing /civ policy list. If you want to see which policies your civ has chosen then type /civ policy completed. The different types of categories and at which level you unlock them are listed below. Did your Civilization went another path or did you accidentally choose the wrong policy? You can reset your policy in the /c policy list GUI by pressing the reset button, but you shouldn't do this regularly since your Civilization will enter anarchy! You can view your current anarchy duration in /t info all.
Listed below are all the policies for the Income category.
Focused Cottage: Increases Cottage Rate by 10% and farm growth ticks by 5.
Focused Bank: Gives +7.5% extra Bank Rate.
Focused Trade Policy: Increases trade rate by 20%.
Focused Monster Hunting: Increases the chance by 25% to recieve an extra drop from hostile creatures and increases market rate in your civilization by 10%.
Listed below are all the policies for the War Offensive category.
Extra Control Block Damage: 25% chance to deal +1 damage to control points.
Extra Structure Damage: 75% chance to deal +1 damage against Structures.
Warcamp Hitpoints: Your Civilization's Warcamp has an extra 50% Hit Points. Your Warcamp also regenerates 1 Hit Point extra every 2 minutes.
Quick Reinforcement: During Wartime your Residents gain Speed II while outside any Culture. Also reduces personal respawn time respawn time when dying inside enemy's Culture by 20%