Trade Outpost |
|
---|---|
Chunk Area |
1 x 1 |
Required Technology: |
Trading |
Build Cost |
17,500 |
Coin Upkeep Per Day |
2,500 |
Hammer Cost |
1,750 |
Score Points |
3,000 |
Hit Points |
500 |
Limit per Town |
Unlimited |
The Trade Outpost is a structure that claims a trade good and allows the trade good to be harvested. Trade goods are a 3 block tall pillar with a glowstone block ontop of it. You can find them in packs around the map. Each Town can support 2 Trade Outposts, Fishing Boats, Merchant Outposts or Merchant Ships per era. So if you are in the 3rd era you are allowed to build 6 Trade Outposts, Fishing Boats, Merchant Outposts or Merchant Ships. (example: 4 trade outposts, 2 fishing boats) For trade goods in the water you will need to use a Fishing Boat instead to harvest them.
See the pages on Trade Goods for more information.
Like all Tile Improvements, trade outposts can be built anywhere inside your town's culture borders. You will need to build it in a claimed town plot.
Whenever the structure is done building it will spawn a Trade Goodie inside the item frame. You require to be a town's founder, leader or assistant or the Civilization's founder or leader. Note: They can only retrieve the goodie if they have permissions on the plot.
After you retrieve the goodie you will have to put it in one of the item frame inside your Capitol or Town-Hall.