Cannon Ship |
|
---|---|
Chunk Area |
1 x 2 |
Required Technology: |
Compass |
Build Cost |
250,000 |
Coin Upkeep Per Day |
3,500 |
Hammer Cost |
10,000 |
Score Points |
10,000 |
Hit Points |
650 |
Limit per Town |
See Upgrade Tree |
The Cannon Ship is a important part for your naval defense. It is great at deterring larger groups of enemies because of its splash damage. It shoots explosive fireball projectiles. Watch out though as it can also damage friendly players! The Cannon Ship has a minimum range of 30 blocks. It is similar to the Artillery Tower in that multiple Cannon Ships/Towers need to be a minimum of 100 blocks apart. The Cannon Ship automatically fires upon players who are outlaws or members from hostile or at war city-states/civilizations.
Single enemies can be outlawed using the /town outlaw add <NAME> command.
It's very important to keep this structure safe during War-Time since it's a crucial structure to help you defend against attackers.
Upgrading an Cannon Ship can give buffs to the tower which is listed below.
Once you've researched one of the following Technologies you can upgrade your Cannon Ship to the next level; Foundation, Urbanization, Politics and Engineering.
Level | Damage Dealt | Range | Fire Rate | Blast Modifier | Splash Radius | Projectile Speed | Coin Cost | Hammer Cost |
---|---|---|---|---|---|---|---|---|
1 | 8 | 130 blocks | 6 seconds | 0.25 | 5 | 5 | 0 | 0 |
2 | 8 | 130 blocks | 6 seconds | 0.50 (+0.25) | 5 | 5 | 75,000 | 22,500 |
3 | 8 | 130 blocks | 6 seconds | 0.50 | 10 (+5) | 5 | 125,000 | 35,000 |
4 | 8 | 130 blocks | 6 seconds | 0.50 | 10 | 6 (+1) | 175,000 | 65,000 |
5 | 8 | 130 blocks | 4 seconds (-2) | 0.50 | 10 | 6 | 225,000 | 100,000 |
6 | 8 | 175 blocks (+45) | 4 seconds | 0.50 | 10 | 6 | 300,000 | 135,000 |
Level 6 requires Grand Ship Ingermanland.
Damage Dealt is quite straight forward. This stat is the damage the tower does whenever the player has been hit the Cannon tower. It's counted in half hearts. (2 damage = 1 heart)
Range are calculated from the middle from the structure to the player. If a player is outside of range the tower won't shoot.
Fire Rate means in seconds how fast the Cannon tower can shoot. If you have a fire rate of 1 this means that the Cannon tower will shoot 1 beam per second.
Blast modifier means what the minimum amount of damage you can receive when you are on the outside of the splash radius. The formula is calculated like this: "1 - (distance from center / splash)"
Splash radius means how many blocks a player can be damaged by. For example you are 5 blocks away from the center of impact and the splash radius is 5, then you will still receive damage.
The projectile speed stat is a stat which means how fast the projectile is travelling towards the enemy. A higher rate is better since it will travel faster.
The Arcane Tower can also be affected by a few external Buffs, these are listed below: