Town Hall |
|
---|---|
Chunk Area |
2 x 2 |
Required Technology: |
N/A |
Build Cost |
Founding City-State / Settler (rebuild 10,000) |
Coin Upkeep Per Day |
0 |
Hammer Cost |
600 |
Score Points |
1,000 |
Hit Points |
1,000 |
Limit per Town |
1 |
The Town Hall is a special structure in Empires & Emperors that represents your town's central government. When you found a new town, the Town Hall is automatically built on the location that you are standing on. The Town Hall can be re-positioned using the '/build town hall' command for 50,000 Coins.
Since Town Halls are important targets during war, your town can be Pillaged during War-Time if you are caught without them, and you're not allowed to rebuild them during War-Time.
There are also Trade Good Frames inside your Town Halls and Capitol, if you bring a Trade Good from a Trade Outpost, you will get a number of benefits from these. It is worth your time to search for Trade Goods that will benefit your city.
The Town Hall will be replaced by your Capitol in your main city.
This structure gives following buffs when it's been completed;
The Town Hall has several special abilities that make it a useful building to towns. It is the center of your Cultural borders. It is a Central Hub that can be used for storage and other features. It also houses your Trade Goodies
The Town Hall plays a key part in war. First, the Town Hall is the spawn point for ALL town members during a war. It overrides any beds used by players. Additionally, this is the building your town must defend or destroy during a war in order to win.
Each Town Hall contains 6 Control Blocks (obsidian blocks). Each control block has a base hp of 5 hit points, per era of research you gain 5hp. If there are destroyed (mined) by an enemy Civilization, they may Pillage your Town.