Your main goal in Empires & Emperors is to build your way from a small City-State to a conquering Empire and claim Victory!
You have to research your way through the tech tree to move through the different technological eras and gain access to more and better buildings. All the buildings are built for you and provide your City-State or Civilization with the different resources and bonuses you need throughout the game.
Expand your claim on the map by training Settlers in the Barracks to build more towns. Take advantage of nearby trade goodies and strategic goodies to give your Civilization bonusses. Become a Trade town and setup a Global Market, Grocer and Bank for other players to use. Build and train your units in preparation for the weekly war so you can conquer smaller Civs or delay larger Civs from reaching victory. Plan your town layout for the high efficiency, the best defence, or just to look the best!
So whether you join the server with a group of friends to be the next great victors, join an existing Civ to learn from the veterans, or attack the learning curve and branch out on your own, now is the time to get hooked on Empires & Emperors!
One of the first things you need to set out to do is start a City-State. Every new Player spawns with a City-State Founding Flag in their Inventory. You can read more about it on the Founding a City-State Page.
The Global Market can provide you with early game resources or supply you with items that are difficult or are not able to be found in the wild. You can also sell these items to make coins. Inside the Global Market you will find a Clerk. Right click the Clerk to talk to him and view the items to buy or sell. The price of the items is determined based on the supply and demand in the server. As players buy items, the buy price goes up. As they sell them, the sell price goes down. In order to purchase items, left click on the item you wish to buy. In order to sell items, right click on the item you wish to sell.
Selling Iron, Gold, Diamonds, and Emeralds is the best way to make coins. Early game exchanging can be done at the Spawn Bank. You can teleport to spawn using the ‘/res warp spawn’ command, and teleport back to your City-State using the ‘/res warp town’ command. Spawn's bank doesn't have the best exchange rates, so it is best to locate a higher level bank within another Civ or get a higher level bank yourself. Make sure you are nice to other players, as they may not grant you access to their high level bank!
Joining a City-State or a Civilization is the best way for new players to learn about Empires & Emperors. The Leaders and Mayors will worry about keeping the town running and paying their bills, while you can expand your knowledge and hone your skills. As a member of a town, you will be able to have access to all of its plots and buildings. However, it is up to the mayor of said town to give you access to those plots and buildings. The longer you play and the more active you are, the quicker your mayors and leaders will trust you.
Many Civs have rules for their members to ensure people contribute in the development of their Civ. This may include being frequently active, being available for weekly war, mining, farming (mobs), and more. Make sure you know the requirements of your Civ to avoid being evicted and to earn their trust so you can work your way up the ranks.
There are as many different types of leaders as there are people in the world, so you should find one that suits you. There is a 6 hour cool down period once you leave a town, before you can join another one. Note that stealing will give you a bad name on the server, and it will be much more difficult for you to join another civ. Also, having an alt account in a different Civ or City-State is a punishable offense, so you cannot be in more than one civ at a time.
Starting a town inside an existing civilization has many benefits. You will gain all of the technologies researched by the Civilization. However, in order to start a town of your own the Civ needs to be upgraded from a City-State to a Civilization. You also need to be active and trustworthy. First, you must join a town that is already part of the Civilization, be it the capital or some other town. After you've joined you must convince either the leader of the civilization to allow you to construct a Settler. Once you trained and applied the Settler, you can start the journey out into the wild and claim an area for your town. NOTE: After the Town Hall is built, claiming further plots (chunks) has a monetary cost associated with it. When you've found the spot you wish to found your town in, use the Settler by right-clicking the Iron Door in your Inventory.
Once you have created your own town, see the section below titled "Town Management" to learn how to manage your town.
There are many great benefits for creating your own City-State. You are your own boss! As a new player, starting your own City-State is a great way to learn all about Empires & Emperors. It's a steep, but very rewarding learning curve!
The biome will impact the types of Custom Mobs that spawn and the rate of Hammers, Beakers, Happiness and Growth in your Town. Using /town survey command will show you the statistics of the location you are standing in. The location of your capital should be based on how you want to play the game.
Once you've found the location simply take the Found City-State item which you spawn with and right click on the ground. Type into chat what you want your City-State and Capitol Town to be called. It will then ask if you're sure, if you are and type yes, your City-States's Town-Hall will begin building.
Please see the Founding A City-State page for more detailed info.
Welcome to your new City-State!
To keep your Civ and Towns running, there are a few things you need to know and manage.
As you move through the Technology Tree, you unlock different Buildings and different levels for your Buildings. You also will unlock Town Levels. To upgrade to these new levels, you need to use the /town upgrade command.
Upgrading your town level, will increase the number of plots you can claim, and the number of available tile improvements.
You can find all the upgrades here
All of the Town's money is kept in the Town Treasury. All of the Town's Upkeep fees, upgrades, tax profits, trade profits, Cottage profits, Claim Cost and Construction fees are automatically deducted or added to this account. If your Town cannot pay it's upkeep, it will go into debt. If the Capitol Town cannot pay the upkeep the Civilization will go into debt. If you cannot pay your upkeep for one week, the town will go up for sale. If your town is up for sale for more than 6 days, it will be disbanded.
Structures are the backbone of a Town development. As Mayor, it is your goal to create the perfect blend of town structures to maximize your town's performance and efficiency. Some structures provides active benefits to your town's residents such as the Bank, Trommel, Blacksmith, Library, and Alchemy Store. Others provide passive benefits to things like your Town's culture such as an Altar, Monument or a Temple. Others yet, can be used defensively such as the Cannon Tower or a Scout Tower. Each of these structures comes with an upkeep cost.
To build a structure, use the "/build" command. Most buildings require structural validation and will throw up an error message if there's not enough of a supporting base. You can read more about that on the Validation page. Other buildings can only be built in certain biomes. Read up on each structure on their pages to learn more about their purpose.
By Researching new Technologies, you move your Civ through the Technological Eras and unlock more Technologies, Buildings and Upgrades. You also need to unlock Technologies to craft Weapons and Armor. Reviewing the Technology Tree before you build your Town Hall is always a good idea to plan out a research path, to unlock the buildings in the most efficient manner for your Civ to reach their goals.
Read up on more info here: